Warp Beast Pack
Warp Beasts are daemons from the warp that have been tamed by the Dark Eldar to wreak havoc and destruction among enemy territories and civilisations. They are ferocious in close combat. It is for this reason that you could say that no Dark Eldar army is complete without these chaotic beasts.
 Tabletop Game
- The squad consists of a Beastmaster and 3-5 Warp Beasts
- The Beastmaster is equipped with an Agoniser and a Splinter Pistol. The Warp Beasts are weapons on their own.
 Dawn of War
Warp Beasts are summoned from the Hall of Blood barracks. Reinforcing them brings the maximum squad number up to 6, and the addition of a Beastmaster brings the squad number up to a grand total of 7. While the Warp Beasts have no special abilities (other than their incredible speed), the Beastmaster has an ability that allows her to restore the morale of her squad. This ability is vital since the Warp Beasts go out of control when they lose morale.
When they lose control, they do not obey the player, and no additional units can be added to that squad in particular. This is why Warp Beasts work so well with Wych squads; the Wyches have an ability named Combat Drugs which grants all squads within the vicinity of Wyches morale immunity, and a morale boost.
Warp Beasts require the Planetary Strike Add-on for the Kabal Fortress to be summoned.
| Asdrubael Vect|
All-Seeing Eye | Black Heart | Bloodied Claw | Emasculators | Grief | Murder | Strife | Violation
| Archon | Haemonculus|
Hellion | Incubus | Mandrake | Scourge | Warp Beast Pack | Warrior | Wych
Dais of Destruction | Raider | Ravager | Raven | Reaver Jetbike | Talos
|Dark Foundry | Haemonculus Laboratory | Hall of Blood | Kabal Fortress | Plasma Generator | Slave Chamber | Soul Cage | Thermo Plasma Generator | Tower of Loathing | Wych-Cult Arena|