Warhammer 40,000: Rites of War
Rites of War is a turn-based tactics game for the PC, set in the Warhammer 40,000 universe. It focuses on a Tyranid invasion and the Imperium of Man's efforts to stop them. The game also focuses on the Eldar, and it is worth noting that the Eldar and Imperium join forces to stop the Tyranid threat.
Rites of War marked a turning point where the Imperium of Man, then having been the only central race to have been used in the Warhammer gaming series, were no longer the central players in the campaign with the Eldar, one of humanity's consistent enemies, taking a far more central role on the stage. This triad of war is completed by the involvement of the Tyranids as the third as final side in this game, who join the role of antagonist for both of the other races.
Your orders during the campaign will come from your leader, the Farseer, as will all of your directions.
The gameplay of Rites of War followed a hex based combat system, where units moved along alotted spaces and fought battles mainly through the comparison of the base stats between the two characters, the latter of which is common amongst numerable RTS-based games. The game also incorporated a variety of tactical units to utilize, ranging from aerial units and scouts through to artillery and devastator units, all of which have varying levels of power and effectiveness against other unit types.
The campaign mode in Rites of War contains roughly two dozen missions. As you progress through these missions, you will notice that units gain experience and hence become more stronger as your time in the missions increase, providing you with continually improving and fairly strong units as the game continues, resulting, for Eldar units, in the incredibly powerful Exarch status. However, over the course of your campaign, it is unlikely that many of your units will attain this incredibly powerful status.