Army Painter

Army painter screen showing a custom Space Marine scheme. The colour scheme is "Black Snow" by Relmutsie AN.

[edit] What is the Army Painter?

The Army Painter is a function introduced to the Warhammer games to make the game more true to it's model roots. The painter enables gamers to edit the colors of individual armies and units in ways that make them more personal to each individual. In this way the gamer is able to effectively create their own Space Marine chapter or Tau Empire clan.

The Army Painter is an exciting feature that alone can lead to plenty of hours of game time, as you further enhance the personality of the armies you lead into battle.

[edit] How does it work?

The player can edit 5 different colors through the use of binary colors; primary, secondary, trim 1, trim 2 and weapon colors. With over 16 million different colors to choose for each skin, the possibilities truly are endless.

[edit] Binary Color Tutorial

Binary colors are determined by 3 values; Red, Green and Blue. The maximum number for each value is 255, while the minimum is 0. Heightening the value of one color will make that color brighter - for example:

  • R: 255
  • G: 0
  • B: 0

Will turn that color the brightest possible shade of red. This is the same with the green and blue values.

It is also possible to mix colors, as you may already have found out by the numerous default schemes already set on the game. So, for example, if I wished to make a yellow:

  • R: 255
  • G: 255
  • B: 0

Or a purple:

  • R: 255
  • G: 0
  • B: 255

Varying the numbers will change the brightness. For example, if I wanted to merge all 3 colors, have more green than blue, but have more blue than red, then I could code it like this:

  • R: 50
  • G: 200
  • B: 100

The lower the number, the darker the color. The higher the number, the brighter the color. This is the same principle throughout.

You may be asking, "how do I get black and white?" They're certainly my favourite colors to use.

  • R: 255
  • G: 255
  • B: 255

The above code is white.

  • R: 0
  • G: 0
  • B: 0

The above code is black. However, Dawn of War: Dark Crusade does not allow this code. As long as one value is greater than or equal to 15, the color will be acceptable. If not, all values will reset to 15. So, in Dark Crusade:

  • R: 15
  • G: 15
  • B: 15

The above code is black.

Any colors in between black and white, as long as each value stays the same, will be a gray color.

Last edited by Relmutsie AN on 10 June 2009 at 07:15
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